I digitally sculpted the foundation for a Human Skull model.
Once I had established this groundwork, I transitioned the model to Blender. I relied heavily on a selection of tools within Blender, including the Move, Draw, Clay, Inflate, and Smooth tools. Additionally, I embraced the Dyntopo feature, utilizing it to introduce intentional imperfections across the surface of the model. These imperfections added depth and character, enhancing the overall realism of the model.